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Unified logic maze generation: combining state graph representations and local search for diverse puzzle design

Henke, Johnathon
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Abstract
Several logic mazes and their state graph representations are defined with the goal of generating additional instances of each maze. As Local Search proved to be an effective mad maze generation method, we focused on defining an objective function that considers maze characteristics. By representing logic mazes as state graphs, it becomes possible to employ the same objective function for scoring, generating, and contrasting various maze types. This not only simplifies implementation, but also enables the creation of common characteristic state graphs for completely unique and separate high-level puzzles. We outline desired maze features, provide implementation details, and present example objective functions for generating mazes with the targeted attributes.
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